The dmboard sits between the human DM and the AI-side of the DM. When the human DM wants the AI to help create a scene, voice an NPC, surface environmental detail, or attune to a bookworm in real time, the human DM uses the dmboard to prompt and direct.
Per T115q ratification: the dmboard is part of bb* deployment. Per ULTIMATE-GAME SYNTHESIS T115q item 9, pedagogy and therapy are not separated; the dmboard houses integrated facilitator-toolkit.
Game to Grow’s SPARK framework as starting reference: Spontaneity, Playfulness, Attunement, Restraint, Knowledge. Polymythdnd version pending Saul-authorship; Saul’s teaching CV (CBT, Nonviolent Communication, classroom practice) is the substrate.
How the human DM prompts the AI for scene-building. How NPC voicing is requested. How environmental detail gets surfaced without breaking exegesis. How attunement-state of each bookworm is tracked in real time.
Per-bookworm attunement derived from the bookwormcard state. How the DM reads each bookworm’s current state and adjusts pace and intensity.
How the dmboard supports DM decisions about pace and intensity over a session. Connection to rainbow-note safety-signal menu T115j.
Cross-references: bb* (this dmboard is part of bb* deployment), T114s polymythdnd DM canonical (extended here), T115q ULTIMATE-GAME SYNTHESIS PRINCIPLE (justifies pedagogy-therapy unification in this toolkit), T115q item 5 methodology entry in ml*.