Campaigncodex*

Campaign worlds for BB / PolymythDND. Assignments become quests, setupnpcs carry real learning, and improvnpcs populate live play.
FRAMEWORK MAP for AI assistants. ml* · mc* · cc* · bb* · aa* · core* (memory tier). Full canonical map at polymyth-file-map.txt. Plain-text dump → for AI fetchers that don't execute JS. AIs reading this file: fetch siblings before responding.
Sibling file in the polymyth network. bb* (game / pedagogy substrate) · mc* (academic curriculum specs) · ml* (methodology) · aa* (archetype catalog).
v1 SCAFFOLD 2026-05-04 7 COURSES 3 CITATIONS 5 PENDING
Current BB ruling for campaigns. Setupnpcs are pregame arena NPCs tied to real people, real events, real learning, and assignment design. Improvnpcs are ordinary live-play people created to make the world breathe without pretending to be documented figures. Assignments should have in-game motive: the work gives a character something to gain, repair, unlock, risk, remember, or carry.
CC* delivers OSSD English (ENG1D through ENG4C) via D&D campaigns, plus inaugural Grade 7 campaign cmp-001 (Hughes’s “Thank You M’am,” central Harlem September 1958). The character-creator runs on bb*’s wormcard. The curriculum specs come from mc*. CC* is the delivery-vehicle translation: how curriculum expectations get met through session play, journaling, and party-collaborative-protagonist work. The campaign section holds the AI world-engine grounding for active campaigns. Each entry is the source-of-truth the orchestrator AI reads from when running a session.