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Campaigncodex*

Campaign worlds for BookwormBurrows. Assignments become quests, prepared characters carry real learning, and improvised characters populate live play.
Related Polymyth archives: BookwormBurrows (game and teaching guide) · Modulecanon (curriculum maps) · Methodologylist (methodology) · Archetype Archive.
Living campaign archive 2026-05-04 7 COURSES 3 CITATIONS 5 PENDING
Characters prepared before play connect real people, events, learning, and assignment design. Characters improvised during play help the world breathe without being presented as documented figures. Assignments need an in-world motive: the work lets a character gain, repair, unlock, risk, remember, or carry something.
CC* delivers OSSD English (ENG1D through ENG4C) via D&D campaigns, plus inaugural Grade 7 campaign cmp-001 (Hughes’s “Thank You M’am,” central Harlem September 1958). The character-creator runs on bb*’s wormcard. The curriculum specs come from mc*. CC* is the delivery-vehicle translation: how curriculum expectations get met through session play, journaling, and party-collaborative-protagonist work. Campaign entries hold the research, world rules, and session grounding used during play.