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Polymythdnd compatibility landscape*

a DM's reference. what to steal, what to skip, what to avoid.

33 mechanics 10 systems 4 table functions 25 synthesis edges 7 anti-synthesis

This is the polymyth filter applied to tabletop game design choices. Each chip below is a specific mechanic or design pattern from a real published game. S-tier are the polymyth-core: load-bearing for player agency, NPC depth, setting coherence, and pressure. A-tier are drop-in compatible: import as-is. C-tier is decorative or vestigial. F-tier actively undercuts the project. Click any chip for what it does at the table, what problem it solves, which D&D versions can host it, and what to pair it with. Click a category bar above the tier list to filter by table function.

Nine table functions click to filter

player agency
commitments, growth, character emergence
NPC depth
who the people in the world really are
setting coherence
factions disagreeing, world holding together
pressure & stakes
what's running out, what's at stake
advancement
how the character grows or decays across play
resolution
how an action's outcome gets determined
economy
resources, currencies, scarcity at the table
knowledge
information asymmetry, what is hidden vs revealed
time-scale
turn vs scene vs session vs campaign vs cross-campaign

Audit note. Original schema shipped May 12 2026 with four categories. Advancement was added May 13 after May 4 leveling-system work (chat 0f3705ce) was surfaced and the inventory was found to have no slot for "how a character grows." Resolution, economy, knowledge, and time-scale were added later that same day after audit-completion. The 9-category schema is now the working surface. Knowledge currently has zero mechanics filed under it — itself a finding: the 33-mechanic inventory lacks any first-class information-asymmetry mechanic, an open invitation for future inclusion (e.g., Blades-in-the-Dark flashbacks, GM mystery-clocks, player-facing dice). See ml* Schema-audit entries.

Tier list click any chip

S
STEAL
belief shapes reality 2e Planescape factions 2e edicts/anathema PF2R influence subsystem PF2R hope/fear duality DH experiences DH connections DH rulings over rules DH cairn scars OSR dolmenwood factions OSR
A
DROP-IN
2d6 reactions OD&D skill challenges 4e unaligned 4e background capability 2024 victory points PF2R ancestry+community DH BFRPG CC-BY-SA OSR knave slots OSR mörk borg misery OSR
C
SKIP
DM-as-creator OD&D great wheel OD&D DM-as-tyrant 1e world tree 3e feat trees 3e world axis 4e alignment as flavor 5e ideals/bonds/flaws 5e faction renown 5e real-time torch OSR
F
AVOID
race-as-class B/X 9-alignment grid 1e diplomancer 3.5 class-as-role lock 4e

click any chip

each mechanic answers four DM questions: what it does at the table, what problem it solves, which D&D versions can host it, what to pair it with. or click a category bar to see all mechanics serving that table function.

System tags

OD&DOriginal D&D 1974 · Gygax & Arneson
B/XBasic D&D 1981 · Moldvay/Cook
1eAD&D 1st ed 1977 · Gygax
2eAD&D 2nd ed 1989 · Planescape setting 1994
3e / 3.5D&D 3rd / 3.5 2000–2003 · WotC
4eD&D 4th ed 2008 · WotC
5eD&D 5th ed 2014 · WotC
2024D&D 2024 revision · WotC
PF2RPathfinder 2 Remaster 2024 · Paizo
DHDaggerheart 2024 · Critical Role / Darrington Press
OSROld School Renaissance · Cairn, Dolmenwood, Knave, Mörk Borg, Shadowdark, Basic Fantasy