bookwormburrows
The Bookwormcard
input · output · cycle
A character punch card. Carry it through seminars. Fill it as you read. Scan it back into the matrix when full.
What it is
The Bookwormcard is the printable companion to bookwormburrows, a pedagogical dimensional-traveling game. Each card is one player’s character. Pages walk through name, face, voice, the books that smashed your previous selves, the bonds you accumulate at the table, and the change visible on the page-one face by the end.
Some questions have three difficulties. BEGINNER is concrete, INTERMEDIATE deeper, ADVANCED asks what your answer leaves out. You don’t need to answer every question. Pick what fits today.
Get the card
For young readers, fill it with a parent or trusted adult. The questions go deep on identity-formation and benefit from the conversation.
How to use it
- Carry the card to seminars (Sabachtan Gnosticism, the Agora) and to your own reading sessions.
- Fill in answers as the character forms. Old answers stay. New answers stack on top. The card grows.
- Note bonds with other characters at the table. Rivalries, friendships, debts, secrets, disagreements that never close.
- Reread page one (the starting face) at the end. Draw what changed.
- When the card is full, scan it back into the matrix at seminarschools.com/bookwormcard/, or reprint and continue.